Main Article Content

Gustavo Villamizar Acevedo Julio Enrique González Ambrosio

Abstract

Problem solving is conceived as one of the essential activities performance by human beings which is evi-denced in tasks, that is, work setting activities as well as playful. In order to comprehend the effectiveness of Lego Serious Play, it is explained as activities related to a set of pieces that should be assembled to create pre-conceived patterns, which comes from the creativity of players. This preliminary research was carried out with a group of fourteen business administration freshmen students from the Universidad Pontificia Bolivariana, in Bucaramanga, Colombia. The first cohort took place in 2013, there were nine men and five women, and their av-erage of age was 18.5 with a deviation of one 1.26. This sample group was dived into two groups: The both were named Experimental and control, the participants of the experimental group were six students , four men and two women whose average of age was 18.2, the participants of the control group were eight students, five men and three women, their average of age was 18.3 Afterwards the experimental group worked with the Lego serious play, simultaneously the control group worked with piec-es of paper and pencils. After have analyzed the results, researchers of this work, found by working with the Lego Serious Play it has created a largest number of problem-atic situations as well solutions which were found by the mentioned groups, results have demonstrated these tools can be applied in scholar contexts in order to de-velop cognitive skills that allow solving problems.

Downloads

Download data is not yet available.

Article Details

How to Cite
Villamizar Acevedo, G., & González Ambrosio, J. E. (2015). Lego serious play used as social problems solving tool. Research work carried out on business administration students. CULTURA EDUCACIÓN Y SOCIEDAD, 6(1). Retrieved from https://revistascientificas.cuc.edu.co/culturaeducacionysociedad/article/view/754
Section
ARTICLES